Here is a guide a user in our private beta made explaining some of how the look dev process can be used inside of the new DDO. I plan on making a video for this real soon. DDO Look Dev is the process of taking a render or screenshot of a model with no uv's and texturing it using the tool in 2.5d right inside of Photoshop.…
Team Name: V16 Software, LLC Based in Atlanta, GA Project Name: Project Planet X (We've had this name forever attached to this game. And even after changing the storyline, the name doesn't it. It's a project name, not the game.) Introduction/Goals: For those of you who don't know me I'm Patrick Cason and a buddy, Lee…
My company is looking to make some investments into a game development or production company. We're looking more so for estalished mobile gaming companies more so than indie developers. If you have a project you are working on and are looking for investors, please contact us jay.zhang@shinezone.com :)
Hello. I've looked at some of the fantastic work that can be found through the website banner, but I'm wondering, is there an index for all the randomly generated links to work in progress posts? Just a quick look through a couple gave me a massive boost in inspiration and motivation! Also, would anyone care to share some…
Look into edge decals and distance field material blending. Right now the meshes have pretty sharp edges and sharp (i.e. no) blending between adjacent surfaces. Maybe look into edge damage or at least chamfer some edges here and there. Also, even though poly counts (!) are not an issue anymore its still a good practice to…
Greetings, Bit Fry, an independent game studio on the seacoast of New Hampshire, is looking to hire a freelance, hard-core graphics coder to work on custom shaders and custom rendering tricks within our current next-generation (PS4 and XB1) game production. Remote work is absolutely OK and in any time zone. We're happy to…
I just completed this guy. I am having a hard time with the texture though. It is hard to get it looking right considering most of the gun is made of polymer. Too shiny and it looks like metal. Too matte and it looks like it is untextured. Critiques and advice are more than welcome!
Have a knack for teaching and want to give back to the game art community? Have a high level of expertise doing something awesome you want to share with the world? 3dmotive is looking for new authors to contribute to our growing library. We are seeking well-spoken individuals to bring the best 3d tutorials to life. But we…
Dear Polycounters, Lately I have been working on a lot of 3d related work and it has been an enjoyable journey so far. Starting this journal is a way for me to stay motivated and provide me a point to look back on an reminisce about once I will be a lot better. Starting off with some sub-d practice. There are a lot of…
Hello, I'm working on a weapon model for my portfolio and have started to import my assets into Substance Painter for texturing, but have encountered a problem. My model is going to be rendered in Marmoset and it looks great there, but when I import my assets for Substance Painter the normals and lighting look really bad.…