Hello, For some reason I cannot edit the envelopes on my mesh in 3DS Max, and was hoping someone could help me out here. I can do the skin modifier, add the bones, and use the voxel-solver to auto-weight my bones to the mesh just fine but for some reason the thing just does not allow me to edit the envelopes. I've noticed…
Hey guys, really AWESOME tool!! I'm loving it! Keep it up, can't wait to see the final version! :thumbup: I was wondering if the custom changes to the masks can be converted to an ID map or if there is an option to make those edits update the existing ID map being used in the project? Because I can't seem to find it and…
I hate to convert to editable poly every time I create an object. Is there a way to create editable polys upon object creation? (Just like you can disable backface cull upon object creation)? and a few noob questions hehe: 1)what is a null? 2)what is a normal? (as in edit normals)
Hey, is there a way to edit the parts of the material that are in the negative UV space? I have hair cards with an applied flow/tangent map and I want to flip the red channel of any cards that have been flipped. I've been doing this by giving those flipped cards a red vertex colour and in Unreal, using the red vertex…
Hi guys! Here is description of my problem: There are two equal cubes, Edit mesh and Editable mesh. When I create new vertices in sub-object mode, they are showing ONLY with Edit Mesh. What's the problem? P.s. my english is not brilliant, sorry :P
Okay so I've been battling with xnormal again. I've been getting the issue where it claims my cage and mesh are different despite only using the push modifier and 3DS max accepting it as a cage in the projection modifier. Importing my meshes back into 3ds max I noticed that one had an extra vert somewhere which wasn't the…
lol I'm actually unsure about naming convention. I'm guessing there are multiple types of naming conventions each suited for different purposes. For editing I try to keep names recognizable so I don't forget what something is, and it's important during the baking process. Most items turn into incomprehensible IDs in the…
Hopefully some of you have the Max8 demo.... When editing UVs, I'll usually make a poly selection of an area, apply an unwrap, and then edit the UVs. What I'm seeing in max8 though, is that after selecting the polys and going into unwrap, I cannot modify the UV's if I go from vertex to poly selection in the unwrap UI. The…
another question :D is it possible to edit UV's inside zbrush? usually when i generate UV's with UV master, the unwrap is pretty good but the program is unable to pack the UV in to the square properly.. is it possible to edit these UV's inside zbrush? its just that I like the normals baking system in zbrush because its…
Okay, well, making a (paid) career out of machinima is going to be tough. Really tough. Unless you've got a good eye for shot composition and film-making in general, as well as excellent writing ability (or find a good team), making memorable machinima is tough. As I'm sure you're already aware, there's tons of machinima…