another question
is it possible to edit UV's inside zbrush? usually when i generate UV's with UV master, the unwrap is pretty good but the program is unable to pack the UV in to the square properly.. is it possible to edit these UV's inside zbrush?
its just that I like the normals baking system in zbrush because its just so easy, and exporting to max and editing the UV and baking there is such a hassel with all the 3million polygon obj files and projection modifiers and whatnot.
Replies
You would only have to export the lowest subdivision level to edit the UVs externally.
XNormal is also a good contender for baking (my preference), as it would offer a lot more control, allows you to use different meshes, handles large sculpts easily (including polypaint), and Decimation Master can also cut file sizes down as well.