Hey there! I would like to achieve the same nicely rounded edges if i'm baking with Marmoset Toolbag (4) If i bake it with SP it looks good, but yeah i can't skew the normals in SP, so i need a MT solution please. Both shots are from UE. Thank You for the answers in advance!
Hello guys! I've just met with horrible bug (or not) in marmoset tb4. When i import my model to other programs like Substance painter, Maya, Blender everything seems fine. But when i import model to marmoset i just have fully blacked silhouette. This happens only with this particular model! I don't know how to fix that. *…
I'm aware that this might not be in super common usage at the moment. I've had to use a UDIM based workflow a few times now in Substance Painter for games. While it's possible to bake multiple tiles out in Marmoset, there's a whole bunch of additional busywork needed to turn them into usuable UDIMs. Before baking, you need…
Hello everyone. Please help me solve the problem. I think Marmoset is broken or I did something wrong. I needed to replace a small detail on the UV set. I deleted the old mesh, added a new one (LP and HP), manually placed islands on the UV set in place of the old islans, baked the Normal map, and noticed that the new mesh…
Hi there! I uploaded a model to Sketchfab and there are artifacts under the window frames. In marmoset there is no such thing, in Unreal there is something similar but not so much. Frames are sewn with the body of the gaps are not. Glasses slightly go on the frame.