And i was wondering.. why use a simple matcap shader (image of an lighted sphere in a square image full to the border) which does fake some lighting if mormorset is a realtime shader view and manipulation app.. so i guess there is no matcap because it's superseded ? There are "real" shaders instead of "fake" matcap..
I am looking for a way to get a matcap shader working in Marmoset for non-realistic rendering purposes and some other special effects. Thank you for your answer ^^
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Maybe a bit cheeky because i dont have Marmorset... but: https://learn.foundry.com/modo/15.1/content/help/pages/shading_lighting/shader_items/matcap.html ?? Sorry..
(Edit: what was this?? i already started with sorry because it was the wrong link.. but i wanted to explain..)
Writing Custom Shaders For Toolbag
https://marmoset.co/posts/toolbag_custom_shaders/And i was wondering.. why use a simple matcap shader (image of an lighted sphere in a square image full to the border) which does fake some lighting if mormorset is a realtime shader view and manipulation app.. so i guess there is no matcap because it's superseded ? There are "real" shaders instead of "fake" matcap..
I am looking for a way to get a matcap shader working in Marmoset for non-realistic rendering purposes and some other special effects. Thank you for your answer ^^