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Add support for baking UDIMs in Marmoset?

greentooth
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CheeseOnToast greentooth
I'm aware that this might not be in super common usage at the moment. I've had to use a UDIM based workflow a few times now in Substance Painter for games. While it's possible to bake multiple tiles out in Marmoset, there's a whole bunch of additional busywork needed to turn them into usuable UDIMs.

Before baking, you need to assign a separate, correctly named material to each UV tile (e.g. skin_1001).

You need to offeset all the UV tiles back into the 0-1 space.

After baking, you need to rename all the files so that the UDIM number is at the end. For example, Marmoset will bake out a tile called "skin_1001_normal", when it needs to be called "skin_normal_1001" to work as a UDIM.

I still much prefer baking in Marmoset over Painter. It would be great if you'd consider adding support for this in the future.




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