Hey everyone, this started out as an anatomy study by trying to make the whole body from scratch. I decided to try making a realistic gameready character for my portfolio out of it. I think there are some mistakes with the anatomy so far but I can't really see them so I'd like some feedback. The character is Revy from the…
yeah im sorry i was a bit hasty.. i do work with topogun usually but this time ive gotta retopo a huge number of highpoly stuff into gameready static props.. ill try that polycruncher thing probably, even tho im a fan of tiny standalone apps... anyone?
So I recently made this Shinobi Katana for the purpose of getting better at using "metalness" maps. I tried giving the hamon a slightly different level than the rest of the blade and it seems to stand out more. Was wondering what people here have to say about it! I also have it on sketchfab for full inspect:…
Damn I missed your apparition, twice ! How far you've progressed so quickly is depressing to me to be honnest ^^. I'm glad you're back though, it's thrilling to see how much you're still improving. I'm a bit jealous, I must be doing something wrong on my side :lol: Eager to see what you'll do next ! (Good luck on the…
Aaaaight, it's time to make my first gameready model eva. So let it be a lemur-ish looking space creature in a suit with sleek and futuristic design. :poly142: alchemy and photoshhhh concept i came up with by now BTW could you guys advice a nice image hosting, my devianart wont cope with the amount of shhh i'll be posting…
Looking for individuals that would like to create characters for our indie game. The game itself is 2.5D, and uses a cell shaded artstyle. Currently some of our artists are japanese, but they are perfectly able to communicate in english. The job would be the creation of one gameready character model for cellshading.…
Hi all.For the practical purposes in hard surface modeling and pbr texturing i made a game-ready model of Casio G-Shock watches. I thought about this asset as detailed prop on player hands in modern first-person shooter. 4.600 tris and one 2k texture. Hand model and textures from tutorial by Eugene Petrov, i used it only…
Looking for individuals that would like to create characters for our indie game. The game itself is 2.5D, and uses a cell shaded artstyle. But the characters qill be made in 3d. For the artstyle we are using, please take a look at the game: "Punishing Gray Raven". Currently some of our artists are japanese, but they are…
K more progress, added a bit of detail and changes...finally learned how fibermesh worked and i've gotten some great results..But i plan on making this a gameready char so i went with sculpted hair .Similar to what NaughtyDog did with henry on the last of us using some noise on my brush and just sculpting for a while.…
Just finished my take on the original Star Wars TIE Fighter? I suck at perspective matching so I'm not 100% I got the proportions right and I went for a slightly non-standard more worn look to the texturing, so I'd be interested what you all think of the result? Wings are a bit over-tesselated in order for the procedural…