Hi all.
For the practical purposes in hard surface modeling and pbr texturing i made a game-ready model of Casio G-Shock watches. I thought about this asset as detailed prop on player hands in modern first-person shooter.
4.600 tris and one 2k texture.
Hand model and textures from tutorial by Eugene Petrov, i used it only for presentation purposes.
Would be glad for any feedback, mainly on which aspects of making game-ready assets i need to focus to improve my results in future. Thanks.
My artstation
https://www.artstation.com/zerych ![Image: https://cdna.artstation.com/p/assets/images/images/043/271/110/large/mikhail-salamatov-screenshot000.jpg?1636793289](https://cdna.artstation.com/p/assets/images/images/043/271/110/large/mikhail-salamatov-screenshot000.jpg?1636793289)