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Gameready Casio G-Shock

polycounter lvl 4
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zerych polycounter lvl 4
Hi all.
For the practical purposes in hard surface modeling and pbr texturing i made a game-ready model of Casio G-Shock watches. I thought about this asset as detailed prop on player hands in modern first-person shooter.

4.600 tris and one 2k texture.

Hand model and textures from tutorial by Eugene Petrov, i used it only for presentation purposes.

Would be glad for any feedback, mainly on which aspects of making game-ready assets i need to focus to improve my results in future. Thanks.

My artstation https://www.artstation.com/zerych







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