Slipgatecentral did post a artdump a while ago which may help: http://www.polycount.com/forum/showthread.php?t=74450&highlight=Allods Also try the Xentax forums see if anyone has made any exporters/scripts: http://www.xentax.com/
This is my miniature-artdump from some DLC work I did for gears 3. Worked on the level the slab, mainly with remapping props and optimisation, aswell as creating the walls with vertexblendshader. Also did some other quick assets for other levels, like these modular lockers. Dont have any highpoly renders because I dont…
Finally got some time to properly try this out. Pretty fun so far, even if I have no idea what I'm doing lol. Trying to get some friends to play. YOU GUYS NEED AN ARTDUMP! Love the style so much. Edit: I downloaded the fansite kit. Should hold me off for now :)
Hi, even if you don't use it as your main image viewer, you can still install irfanview for it to take care of such things. I'll post my setup if I can find it tomorrow. Basically a friend wrote me a little script doing the following : right click a psd > send to > jpg created in the same folder, plus a copy in a artdump…
Dan! this! is! nice! ! !!!! ! ... ! Sam Hatami: great materials! Lonewolf: artdump.. ? :) looks supernice Apostolon: this is saaweeeeaat! spasmart: nice presentation two lowpoly models. The Dwarf is roughly based on a concept by minze , he's a really great artist dude..! Also did some quick animations. They are meant to be…
Hi guys, Last Friday Deadfall Adventures was published, so finally i can show some of stuff what i made for this game. I mainly made weapons and additionally some environment pieces. I hope you like it, and look for more on my portfolio. :) High Poly Models
Wow, I'm really saddened that the site is gone. And I was thinking about actively checking out the art at CGhub again. It would be kind of cool for Polycount to take CGhub's place, but as others have said you'll lose some of the community aspect as people begin to treat it more like an artdump akin to DeviantArt/CGHub and…
Figure is time to try to level up and going to share my progress here. trying out different workflow, is a bit scatter atm. Have a lot of WIP in different stages. The engines is for practicing highpoly/sub d with keyshots render. Some creature sculpts while watching the nba finals :) hahaha. messed with this while waiting…
Hi, I`d like to present my last work, which was done for Deadfall Adventurers ( Developed By: The Farm 51, Published By: Nordic Games). I Senior Level Artist and I was responsible for: - meshing - creating textures - lighting/postproces - creating big and small environment hipoly/lowpoly/props San Francisco - creating…
Heya, been a loooonggg time lurker and it's time I crept outta my shell. After all those great artdumps from other games I wanted to share some of the environment work I've done for Killzone 3. I've done work on various single and multiplayer levels and also cutscenes. All levels were crafted in collaboration with other…