Hi,
I`d like to present my last work, which was done for
Deadfall Adventurers ( Developed By:
The Farm 51, Published By:
Nordic Games).
I Senior Level Artist and I was responsible for:
-
meshing
-
creating textures
-
lighting/postproces
-
creating big and small environment hipoly/lowpoly/propsSan Francisco - creating environment/textures (most buildings/textures), meshing, lighting/postproces.
Sahara outdoor - creating few environment/textures, meshing, lighting/postproces.
Sahara indoor - creating few environment/textures, meshing, lighting/postproces.
Replies
Foliage - creating meshes/textures.
Zbrush sculpt - adding detail.
great stuff!
The textures, IMO, could gain from making the cracks thinner and leaving more clean space between them. Very bold detail, without the empty space in-between, makes the walls feel small scale. Closer to a miniature model.