This is interesting... just last week I watched a 3dMotive tutorial that included a section on 3dsMax Render to Texture and thanks to the responses, it's just now 'clicked' with me. I love this site! :) I'm much more comfortable with PS than I am 3dsMax (2012) because I've only been using Max for 3 months (PS about a year)…
So Ace, why did you decide to move to Blender? I am learning it along side of Max as well since it is free, lightweight, runs on any practically any machine regardless of OS or specs and it loads instantly. Also the 3d cursor and edge tools kick ass. The Ui is also great when you get the hang of it. It's kinda like…
What do you mean? You just plug in any texture to the "Emissive" slot in the material... Or do you want things in the scene to actually be lit by the emissive? If that's the case, look into "Use Emissive as lighting"(I think it's in the settings for the object you want to glow) and "Use with Static Lighting" (in the…
That Link Rick gave is an amazing link with soo much info on it for beginners. When I started out I started with 3DS Max as my modeling program and used tutorials from these sites to learn some of the basic stuff. Go to the tutorials tabs/areas and you'll find tuts for all ranges of experience. http://3dtotal.com/…
What approach do you recommend for modeling this while including all the vents? I'm currently using booleans, but I'm curious about how you would avoid having too many edges around the model just for the vents. Are there any helpful tutorials out there?
We have a bunch on the wiki about trim sheets. http://wiki.polycount.com/wiki/MultiTexture#Trim_Sheets As an entry point I'd recommend Shubham Kumar's tutorial Trim Sheet|Detailed Breakdown from the page http://wiki.polycount.com/wiki/Modular_environments
I am looking for a tutorial as indicated in the title. The most important thing is the way the clothes are made. In particular, we are looking for tutorials where the topology of the body and the clothes fit together as much as possible. We are not looking for something mech-like like a stormtrooper. We prefer Maya…
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Your post has been here for a bit and it hasn't got any response. There are things that can assist you. The wiki has everything you need, and a whole lot more: wiki. I put some stuff below that might help. 1/ Anatomy: That is really the first thing with figures. A good practice is to start your model naked so you can…
Thanks for the replies everyone, I think I'm starting to see the issues here. I've been studying anatomy for nearly a year now, although I understand that learning the human form is a lifelong task which requires continued practice, and a year is a comparatively short amount of time compared to most artists. I'll…