Hey all, looking for some early crits on my work in progress (you may have seen old version on ddo beta thread) Skippable babble: Model is a TOZ-120 shotgun by Tula Arms, russia. I started watching Millenia's excellent M37 tutorial but decided I wanted to try something a little different, so I chose this gun. This is my…
Hello there. I hope I came to right place to ask this question. I want to be an animator for games. But working in Blender. First time I was requested to make animations that will be used for animation blending in Esenthel engine. I was asked to make anims like: - turn anim left/right- where character moves it's head into…
Hello, I've recently gotten back into things and as such have been trying to learn the PBR workflow via Substance Painter and Designer. Using Max I assigned various Material IDs to the parts of my low poly mesh to make baking and texturing in Painter easier. However when It comes to exporting the textures it gives me 1 PBR…
A recent example, if that helps. See point#2 https://polycount.com/discussion/234499/mini-tutorial-baking-seamless-normal-maps-for-gltf One important thing to note: splitting UVs on hard edges is only really necessary if you’re baking normal maps.
Hey guys, I am a little lost when it comes to baking even though I read up on all the threads by @EarthQuake and the Toolbag Baking Tutorials. Also I was watching the good ol' Handplane Baker videos. Especially this one which still leaves me confused to this day. https://www.youtube.com/watch?v=ciXTyOOnBZQ He shows a…
Hi there everyone, my names Charlie. After about a year of telling myself daily that I wanted to learn about 3D modeling I finally started. I have made it a challenge for myself that everyday I'll do something 3D related. Whether it be a random Zbrush "Sculpt"/Monstrosity or something random in 3DS Max I want to try and…
Hi, guys! My name is Aleksey S. I am a concept artist and an indie game developer from Canada. After a few years of freelance and developing my skills, I wanted to contribute to the community that has taught me so much, so I’ve started a patreon page and I’m really excited to share what I’ve been working on. Teaser Trailer…
Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=692429220 PRESENTATION SHOTS: Hello all. I'm new to this CSGO workshop thing. Having seen the post for this contest I decided to give it a shot. I decided to pick AWP because the rarity is Restricted as compared with AK and M4 hence to say I thought it'd…
So I've been having a hard time sort of grasping when Zbrush is appropriate. It seems like a lot of people think it's appropriate for all situations, but others seem to do a lot in 3ds or another package before touching Zbrush. I've been trying to integrate Zbrush into my workflow, and I've just been having some lingering…
Hi everybody! I'm a traditional artist transitioning to digital sculpting. So far I love Zbrush and the feel of it and I'm already getting quite used to it. I'm working on my portfolio as character artist. What I'm struggling with is the theoretical understanding of the modelling/texturing/rendering workflows. These are my…