3D model made for Assoluto Racing (iOS and Android) Polycount is around 14k (without wheels), 1 texture used. It has been a good challenge for me, the Evo2 despite the blocky style it can be really tricky in some parts, I was limited with the polycount and at the same time I had to keep a good shading on the mesh, I've…
Hello everyone. Here is my Shaggy reimagine work with the excitement of the Mortal Kombat 11. I know he is not a tough guy but who knows... Maybe years have brought him things we can't guess. This is not a game ready or real time work. I sculpt and paint it in Zbrush, rendered it in Keyshot. Have Fun…
Hey, im trying to skin a character in Max 2011 using biped and the skin modifier. However, when I try to test the rig by moving the bones, the envelopes stay in that default T pose position. I've tried turning off figure mode as well as resetting xform but with no luck. Heres an illustration of the problem. Thanks in…
Hi I have seen the awesome videos of tessellation enabled environments with direct x 11 , tough my question is what does it need to achieve those reliefs? A normal parallax map or there is a new entry in the subject like a tessellation map or what?
Hey guys, when baking normal maps in marmoset I usually select the 16 bit format option(32 bit causes my old laptop to close Marmoset lol) as when I select 8 bit I notice some dithering after the bake. But I have heard that 16 bit format is not always the best way to go? Or is that when exporting out the texture maps out…
Hey guys! I am working on this shot, with the clip given by 11 seconds club for the September challenge. Although I have not finished the whole audio I would love some feedback for the blocking that I have. Thank you very much for your time!! :# https://syncsketch.com/sketch/aab69df71a2b/#517497
I'm trying a new approach on this and I was hoping it was reading clearly and I was hoping to be on the right track...it's really early but yea..any feedback is welcome as always https://syncsketch.com/playground/a2b62e8e26e0421f808efb9b8348d9e7#229997
The Pushing Points MOP Tubes Kit is a MODO Kit that introduces
a non-destructive workflow that speeds up the process of creating procedural tube
geometry. http://pushingpoints.com/v2/the-pushing-points-mop-tubes-kit/
About THQ THQ Inc. (Nasdaq: THQI) is a leading worldwide developer and publisher of interactive entertainment software. The company develops its products for all popular game systems, personal computers and wireless devices. Headquartered in Los Angeles County, California, THQ sells product through its global network of…
As the title says, noticed this bug in 2.0.8 and already then reported it. Tried it today with the latest version of the Quixel suite and the bug still persists. To qu