Hello, My name is Rian Shelton, and I'm a 3D Environment/Prop Artist that is looking for Full-Time/Part-Time Contract or Freelance work. I am also willing relocate for a permanent position if the situation is right for me to move my family. I am well versed in modeling/texturing props and environments for games and…
Hey all, I'm looking for an environment artist who can help bring my project's art up to Unreal Engine 3 quality. The next deadline is close, but the contract isn't a huge amount of work. Three of my levels share the same area inside a canyon, which is what I need decorated. You can see my half-assed attempt at getting the…
Type: Permanent position, 40h per week Starts: September 2021 Location: Canada only Mission You will join the team working on the studio’s first title: Beneath Oresa. As an experienced environment artist at a small independent studio you will be responsible for the creation of high quality art assets and complete levels…
Hey guys. I've had this cool concept I found long time ago been meaning to make environment from don't recall the artist since its been a while. Not sure if ever was for anything in production. I've really always wanted to do a sci-fi environment one of my favs and really need to start getting some complete work together…
Hello. This is my first post. I would like to show my first environment project that I am building for my portfolio. I am using Modo 12, zBrush, Substance Painter, Substance Designer and Unreal 4 with GPU Lightmass to build this project. I absolutely love hotrodding and motorcyling. Where 3d is concerned, I aspire to be a…
[ QUOTE ] An environment is either: * An interior or exterior of an architectural structure * An outdoor landscape, geological or organic formation * Any other world object from any of the Diablo games, books or other Diablo/Starcraft/Warcraft products Poly Count * Please stay under 5000 polygons (dependent on the…
Hey guys, I'm doing a sci-fi environment based on this wonderful concept by Jeremy Love: This will be my first environment. I'm familiar with the process of creating individual assets but I wanted to take it a step further and do something that is a bit more challenging. The final shot will be from the same perspective as…
Hey guys I've decided to focus in the area of Environment and hardsurface prop work. I'm going to keep this short and simple as we all know what happened last time. I'm also not going to mention a certain factor about myself. We all know what that is ;P Anyway guys, seriously, alot of you are awesome environment artists so…
Hi, over the past couple of months I've been trying to make my first 3D environment using UDK. Before I started using it I had very minimal knowledge on how to use the engine, so it's been a learn as you go experience. Below is my process and what I've ended up with so far. I'm kind of done with it right now (I don't like…
What is the best technique for rendering a room with a window showing an outside environment? I can imagine using an HDRI or something. (But I only want it to show the environment, not light the scene). Or maybe by using an image plane? Or is it best done in post-composition, and if so, how do you incorporate DOF masks,…