After looking at a few tutorials and studying existing trim sheets i decided to try and make one to learn the technique. This is where i'm at after some hours. Initial Sculpt Current UE4 Material Marmoset Attempting to reach a style similar to Overwatch and other Stylized PBR game projects. Going to try Building some…
Flapdoodle , yes it's a word and I am going to give myself a weekly challenge of one character sculpt a week while I'm in uni and hopefully continue on afterwards. Come join me on my quest to see how messed up the inside of my head is. Give feedback or random themes you think I should use and feel free to jump in with your…
Hi polycounters. It's me again. Here is my new character. May be we can call an undercover person from JTF2. I just started this as a sculpting practice during my free time, then decided to finish it. Lot of clean up work left. Zbrush renders Marmoset Screenshots. The model has 10,221 tris and two 2048X2048 px texture…
Hey everyone! Here is what I'm working on. I plan to do something simillar to final slow-motion scene in Dredd 3D movie, just to test my overall skills in modeling, texturing and rendering. I'll do Ma-Ma and environment as well, and hi-res renders or clip - depending on free time and other things. Sculpt still needs more…
Hi guys, i'm new to the forum love all works in there. I'm an amateur and self taught ZBrush sculptor, i use plenty of softwares but i love ZBrush the most :# Hope you like my work and feel free to leave critiques and commenst, they will be really appreciated. All the character was sculpted painted and rendered in ZBrush,…
Hey there guys! I figured it would be a good practice to start up my own sketchbook and get my work flow out there to show to the world. I'm sure it'll be a great way to help me grow and progress. I plan on posting mostly character creation progression, as well as some 2d sketches or sculpts I might do for fun. Feel free…
Hi all, I've noticed some of my biggest weak points include sculpting likenesses, as well as rendering realistic portraits, so I'm taking this opportunity to combine both of those into one project and create a likeness of one of my favorite musicians, and take it to final render. This is also my first try with fibermesh,…
Hey Polycount I've been encouraged to post my work for my current project on this awesome forum (I've been a long time observer, never posted). This project is a test to showcase the best I can do at this point, the good and the bad. The end goal is to have a hi-poly sculpt and a game ready model correctly set up in UDK.…
Hey there guys, I am currently still learning about 3D stuff focusing on 3D Sculpting and retopopology so not yet on a professional level but I want to improve and work with a team to gain experience. If there are some indie groups that need help out there, please feel free contact me. I am currently a bit short of time…
hard surface. rn i use zbrush and its decimation master. its lovely. are normal maps recommended for vr games? ive read to only use parallax for details bigger than 5mm. normal maps only for details who are 5mm wide at most, cause in vr u can easily detect normal maps and u get artefacts with normal maps. what is the…