Hi polycounters. It's me again. Here is my new character. May be we can call an undercover person from JTF2. I just started this as a sculpting practice during my free time, then decided to finish it. Lot of clean up work left.
Zbrush renders
Marmoset Screenshots.
The model has 10,221 tris and two 2048X2048 px texture sheet. Character has albedo,AO,Normal,Specular,Diffuse,Sub-dermis maps.
I thought this guy would be happy if get a partner
Though if i had to nitpick it would be that hes too generic looking. Not alot of character coming through. Maybe if you added something like wear/tear or bandages or cuts or a ponytail etc he might look distinct.
I also think he looks crosseyed. Make rotating the eyeballs will do it.
I love the polypaint btw. great job
@ projecteagleeye: May be Nerf is right. Because there is this odd rectangular piece which stops the pump action to the full. I just got carried away while modeling. i will fix it anyway.
Replies
will start a new thread for the shotgun...
Though if i had to nitpick it would be that hes too generic looking. Not alot of character coming through. Maybe if you added something like wear/tear or bandages or cuts or a ponytail etc he might look distinct.
I also think he looks crosseyed. Make rotating the eyeballs will do it.
I love the polypaint btw. great job
P.s
i believe the clothes are zbrushed.
@Butt_Sahib: Thanks man. yes he is too generic. will definitely add some scar or marks on his face and good pick on the eyes. i will fix it.