I've only just started out with 3D modelling and have just been making shitty items for a while trying to improve. I was inspired to start by DotA and the workshop so I'm trying to teach myself, slowly but surely. So as a newbie to this I'd love to know what your process is for making items? Favourite programs? Do you find…
For some reason, when I import maps made in DDO in marmoset, it appears that the colors get washed out. Is there a way to fix this? I also have weird issues with normal map display in 3DO Some parts of the normal map appear with strange gradients and faceted.
My name is Sparkwire, and I've got some couriers here that desperately need animators! Keep in mind the textures shown are still work in progress, as I've stopped work on them until i can find an animator. A little gnome chef with a flying cart and lots of props And a deer with a butterfly buddy (comes with rig, but feel…
Hey guys, here's WIP image of my second CE2 scene. The original idea was to record a video and the area was a bit bigger but i decided to cut it and work on some still images instead. (Want to have it finished and move onto something else). I don't have a lot of time to work on it lately so i decided to post a wip. The…
Hi all! This is a continuation of my other thread that I accidentally posted in the wrong section -- my bad. :x Since then I've made some tweaks in the texture and sculpting, so here's what I have right now: Here's the concept art, first off: Anyway, I've begun working on the low-poly mesh in Topogun, but I keep tweaking…
Instead of continuing to post in the request section updates to the Multivaders2 Project, Blake said it was cool for me to start a seperate thread here in P&P with some of the stuff, we'll update this thread here instead of in WAYWO or the requests section. So far I think I'm one of the newer people on the team.. Updated:…
Hi! Can somebody help me with this? I want to extrude this 3 Splines between each other. I know that there is a function called U Loft when i convert the Splines into Nurbs. That works, but i get ugly Topology in Triangles. I wish i could extrude in Quads and to to set the Divisions. Is that possible? Thanks and Greetings,…
Ok an N-pole shading error - (a vertex where 5 or more edges meet) which forces Blender to average face normals across different angles, causing dark spots or "pinching" artifacts when using smooth shading. And here's a few options that may resolve the problem 1. To fix the Normals and Smoothing often, shading artifacts…
I have an issue where the object disappears on screen using 3ds MAX 2015 (can't use 2012 version). I use the DirectX Shader and 3DS Max is on directX9. Any help is appreciated.