Hi all! This is a continuation of my
other thread that I accidentally posted in the wrong section -- my bad. :x
Since then I've made some tweaks in the texture and sculpting, so here's what I have right now:
Here's the concept art, first off:
Anyway, I've begun working on the low-poly mesh in Topogun, but I keep tweaking shapes in the sculpt as I go.
The colors aren't quite right -- I'll be doing lots of adjustments in Photoshop after the bakes are made.
All the critiques I've gotten so far have been wonderful. Thanks.
Replies
I'd deviate from the concept a bit in the eye myself, give him a lizard pupil - but thats just me. Either way the eye you have atm is a bit bright, I'd make it darker, deep redish orange. Really love the legs and feet, and back area. No crits there. I agree he's a bit too wide, I get a thinner vibe from the concept art (although not much)
Looks great, just my 2 cents
Highelf: Yeah, I see what you mean. I completely redid the eye, using alligator eyes as reference. I think it looks much better. I also messed with the angles in the face.
Sebeuroc: Thank you so much for that visual! I saw exactly what you were referring to. I made those changes, too.
DaveSilver: Thank you! That's great to hear.
On top of all that, I elongated the midbody because it was too short, and fixed the tail shape. Also widened his pelvis and made his belly narrower (from side to side).
Here we go:
Thanks so much for the critique! I think it gets closer all the time.
Critique on the edge flow, etc. is more than welcome!
What made you do a semester at gnomon after digipen? (looked at your website)
I'm familiar with most internships requiring you be in school -- but I think ArenaNet's is different. At the very least, I did this test as a good excuse to create a portfolio piece.
My ZBrush education was inadequate at DigiPen at the time, unfortunately, so I'd taken a class from FuturePoly (ArenaNet) and then Gnomon. Both classes taught me slightly different material, so it was worth it.
Here we go. I've gotten the model to 5,000 Tris (4,998 to be exact) and am currently working on the diffuse and cavity maps. I'd love some critique if anyone has any. I need to find a much better-looking way of rendering him, but here's what I have right now:
And the wireframe:
Anyway, here's a rough render for now -- I'm gonna touch up the maps some more tomorrow. He's currently 6370 tris.
It's important that you give the areas that needs most detail the most UV-space, I mean the main body is a big part and should be pretty detailed in comparison to the feet. However my main concern is the middle part of the leg which looks pretty blurry in comparison to the rest.
Post your texture-sheet up for feedback
Good work so far though!
Thanks for any critique, guys! This is basically the last day I have to work on this!
Here's the current diffuse to look at:
I still don't know how to get that to show up.