Hello Polycount I'm a Game Art & 3D Animation student for four months now and this is my first showable result. Please let me know what you think. The Concept, model and the texture maps are from me. I used Maya13, photoshop and crazybump! The sword has 368 tris.
Hi, sorry for the newby question. I have just posted my last charcter in the 3d showcase section but is the only one that appears on grey while the rest are all bold green, is it ok or is there something i need to do? Also how can i reoder de images? thanks for your help
My name's Joseph, and I recently graduated as an Environment artist. I'm currently searching for paid positions anywhere in the UK, and would certainly consider moving abroad if the chance presents itself. My web-site is - www.JLHGameArt.com I am contactable via my site or through Polycount. Thank you.
Hey polycount. Is it time for another comp character art comp yet? I would like to suggest 2k tri and 1024 texture limits. Diffuse / Spec. If anyone else has other preferred guidelines lets collaborate. Also if there is a spot on the forum for this kind of stuff, let me know. :)
Hello. I just graduated from the san francisco academy arts last week. Looking to do 3d environments for games, texturing, props. Any recommendations of what jobs I should apply for? Any recommendations that I should add or change on my website. http://www.andylittletonart.com
Hi polycount. :) i want to make short animation. I try...but how to make ? Realistic Jupiter, be more Ceres, meteor belt and 3D space in maya. Center : Ceres space station, the story goes around the station. what do you think ? Any tips. Thank you very much.
I've been hooked on podcasts lately and I'm wondering what game (indie or "big production")/3D podcasts are out there. News or interviews with artists/devs, anything interesting. Basically anything that would interest people on polycount. Thanks! I don't know if this has been discussed before, couldn't find anything when I…
Hey Polycount community! My goal with this sketchbook is to learn and improve my artwork as much as possible. If during the process I can help a few people out along the way, that would be great. I accept critiques from any and all! Please, any tips and advice will be put to good use.
I checked the Polycount wiki but it doesn't seem like much love has been given to that category. Any good overview/starter animation tutorials you guys could recommend for Maya or Max? I've done some 2D animation in the past, but would like to try my hand at doing it in 3d now.
Hi polycount, I'm making this stylized dagger based on Becca Hallstedt concept (https://www.artstation.com/artwork/NYGLD) and i'm looking for improvements on highpoly and a better way to make an good topology for game, any tips for make good topology on the cut on the blade. Thanks, and sorry for my english.