Hello Polycount! I recently started working on a small 2D game in my free time and wanted to have my character actually do something while sliding over the screen :p Now it needs to be said that this is my first ever animation (well technically the third draft thereof, but who's counting) and I really have no clue as to…
I would appreciate if anyone can help with advice and suggestions to make this scene better. Th scene is mostly lit with skylight , directional light, hdri and tweaks in the post process volume. I have gotten pretty close to my reference image but i feel something can be worked on to make it better- just cant point out…
The best way to create and fit a costume is over a human model as you have done. The female model is not very compelling and there are parts that are anatomically incorrect. The first thing to do is get the figure under control. For that you can use a free app like Daz3D as a reference next to the screen you are working…
When I first started learning 3D art, I tasked myself with making a simple scene of a tree a top a hill. I actually managed to find a screenshot of that scene that I sent to my friend (the 2nd screenshot below). I didn't know how to render out screens at the time, so I just screenshotted the viewport (lol). For the sake of…
Hello, After years of loves for video games and arts, I finally decide to start my future path in 3D modelling. I just started courses online and practicing with Blender but my ultimate goal since I'm a child is to work at Blizzard in World of Warcraft. I don't know yet which one do I prefer; environment or character…
Hey there. So Ive been really busy at work latley but Im trying to get some things done on my spare time as well. so i figured I try to maintain a WIP thread to keep me going a bit :D Im an Foliage artist/ environment artist so a lot of the stuff will probably be hardsurface stuff to kind of spice it up a little, got some…
So I'm modeling a gun and I DON'T want to bake high poly to low poly, I just want an efficient and low poly model full quads, and NO subsurf will be used. In that case is it ok to separate parts of my mesh or is it counter-productive performance-wise once in a game engine? Obviously once imported in an engine it would be…
Well, I purposely avoided this, but here we go. Edit: I made a bad blanket accusation, so I'm going to fess up and say shot my mouth off there. Point is, the excuse "We don't make content for free." Is a terrible excuse when the service is bad and ill-implemented. When a community like Skyrim modding is built on free…
This is probably the best advice I have actually gotten in a long time in terms of education. "Focus on quality first and speed second. Speed comes from practice. " That's actually one thing I feel torn about right now, speed vs quality. I feel like I am taking too long to model, my models for a beginner I guess look…
Like others have said, you are off to a good footing by posting here and being open about critique. Some resources to get into character art from the beginning: Learn anatomy. Step back from doing anything pertaining to creatures and non-humanoid studies/pieces, or at least do not make them a focus until you can grasp the…