Check out this thread: http://www.polycount.com/forum/showthread.php?t=137206 Part of my reply in it, but there is lots of good info from others beyond me rambling. I think you'll find the industry all depends on people's history, path, expectations, and things like that. It's not cut and dry. There's good and bad and it's…
chatGPT suggested XPpen Deco mini7v2. Got it yesterday . Feels ok so far . Actually even slightly better than Wacom small. Much to my surprise. More like intuos pro small. Supports tilt quite nicely in Corel Painter and Rebelle . Drivers work fine. Cheap as dirt . Seats well in between bluetooth keyboard and mouse Just in…
I'm modeling and texturing a gun I'm going to try to make functional inside Unity as practice. I have it all modeled out, low & high poly, but I'm a bit confused on something; in a professional environment how would something like this be divided up? Would parts like the magazine and scope be separate meshes with their own…
I've got a glass cylinder with a metal wall behind it and need to use a light to light the metal wall but not the glass cylinder. The glass has a Mia material with the light linked as exclusive. With no transparency on the glass it is not illuminated by the light which is what I want, but as soon as I turn up the…
To start, I'd like to say that I'm already aware that this model is really bad (got zbrush a few days ago) and that i didn't spend very long on it, but that isn't really what this post is about. What I'd like help with is improving the lighting. As it stands, the image appears very flat even though the model itself isn't.…
Hi Everyone! Weforge Studio here, An independent game studio based in Sydney, Australia. We’re working on a horror title within Unreal engine 5 named Macabre We’re currently looking for an animator to work with us on a contractual basis to animate the main antagonist / monster of our game as soon as possible. Our model is…
Dear Artist Community, within this small look development project my intention was to analyze and re-create the typical look and feel of a rust material in 3d. Rust is such a big topic among game development and material cr eation that I started understanding the deep processes of how rust develops and taking these…
http://lazynezumi.com/ + Tablet + Photoshop= clean lines. this is the 21st century people, practice is good and good lines will come in time, but theres no harm using the tools available to you, the "real" artist creates, overcoming anything in his life- like shitty line control, or those dudes that have no hands so paint…