I've got a glass cylinder with a metal wall behind it and need to use a light to light the metal wall but not the glass cylinder. The glass has a Mia material with the light linked as exclusive. With no transparency on the glass it is not illuminated by the light which is what I want, but as soon as I turn up the transparency to 1 it's now fully illuminated by the light :poly118:
Is there a setting that keeps light linking active with transparency or is there a workaround for it?
Thanks in advance