Hello everyone! I am very fascinated by the looks of mid-poly models with handpainted textures (a great example). One month ago i decided to start learning Blender and give it a shot to start making my own. Started getting the hang of box modelling but the problem is the learning resources for box modeling anatomy are…
link to full project https://artstation.com/artwork/18Ra3G So i've been tasked to rework the akeyboy which was for years the iconic character of Akeytsu, you probably already know my love for this super cool software and here, I wanted to push forward the existing design/idea on a more actual & fresh look =) Baking done…
Hello everyone, we are a small team, working on a VR-Game in Unity 3D. In the University we learned Cinema 4D in our courses and are still using it right now. But in the last months we are sometimes getting trouble in our workflow (C4D (Low- & Highpoly) > Substance Painter (Stylized, Handpainted Style) > Unity 3D (URP))…
https://www.youtube.com/1L3DvpcQMQ0 YEYO Studio is 3D Animation and Art outsourcing production company that provides expertise and skills working for a PC, Console and Mobile game projects around the world. Providing excellent quality of 3D Animation, 3D Video Production and Game Content. Those include characters, props,…
Hi there, I'm looking for great projects to offer my services as a 3D environment artist! Skills: PBR Texturing • Game Asset Optimization • Level Design • Hard Surface Modeling • Digital Sculpting • Handpainted Texturing • Procedural Texturing • Optimized Lighting setup Software: * 3ds max * Blender * ZBrush * Substance…
Heya! I realized my "portfolio" was full of handpainted fantasy stuff. So it was time for me to dig into the fruitbowl of environment art. The SciFi Corridor. Inspired by the single-texture workflow seen here on polycount by Snefer and Marcan. I'm currently using a 1024x1024 normal and a 1024x1024 texture, come to think of…
Heya polycount. I'm a recently graduated 3D artist, living in Belgium. I am currently doing an in-between-job while trying to polish my skills and make portfolio-worthy stuff. I've made some threads on polycount before and I really like all the feedback that is given here. So here I am, making a sketchbook thread. I'll try…
Hey everyone! I wanted to make a thread of my WIPs because I found with the Riot Contest it helped keep me motivated to move forward and continuously posting updates. I will be sculpting, modeling, and texturing a Palico in the Rathalos armor set! Rathalos armor is the red one in the image. Here are some character…
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Hey polycounters. So I just started working on the texture for my current model that I'm doing for portfolio work. It's a model based off a character from the manga 'Berserk'. I need some tips and tricks for hand-painting my model in Mudbox as it's my first time handpainting in Mudbox. I already started a bit with a base…