Hello everyone!
I am very fascinated by the looks of mid-poly models with handpainted textures (
a great example). One month ago i decided to start learning Blender and give it a shot to start making my own.
Started getting the hang of box modelling but the problem is the learning resources for box modeling anatomy are quite limited and hard to find. I am aware most character artists have swapped towards sculpting but i'd like to learn a correct pipeline on how to proceed to make a mid-poly character using box modeling ready for animation.
If you know of any resources of knowledge, tutorials, random videos, books or even if you are willing to teach give me a ping or share with everybody bellow at the comments section.
Here is a picture of my progress so far
Links of resources i have found so far in case there are more people in my situation :
Modeling Low Polygon Game Characters in 3ds Max SwordmasterBrainGraft's low poly female basemesh video
Replies
A few links that might help you:
http://wiki.polycount.com/wiki/Topology
http://wiki.polycount.com/wiki/Character#Character_Examples
like this:
http://wiki.polycount.com/wiki/BaseMesh