I just got around now to moving my level over into the may build of the udk, and the screen became extremely dark. I noticed this with other things lately too. If i open a pic in windows photo viewer sometimes, it's really dark. Images uploaded to photobucket are fine, while the same photos in flickr are really dark, and…
I am aware of the composite and ramp nodes, the problem are the nodes for entering the number values. I am also not sure if there is clamp node (min=0 and max=1)
Hi kunalht, I can give you my personal series of study references. Keep in mind it is my own study path, not what every TA should know. As a matter of fact "technical artist" is quite a blurry definition, they can be more art oriented: artists who can script a bit, or more code oriented: coders who write tools for the 3D…
As some of you may have noticed, I have started a patreon page where I plan to make tutorial series of different topics. The first one is already started, and its about hlsl in Unreal Engine. This series is for people who just gets started with the topic. Basic node based material knowledge is enough to join, because we go…
https://area.autodesk.com/blogs/the-3ds-max-blog/introducing-3ds-max-20192/ Windows title bar on Scene Explorer, TrackVIew, StateSet
* Windows native title bar is back! You can still dock anywhere while having familiar Windows title bar and frame. Fluid * New Fluid Loader with playback and transform control * Support for…
I haven't actually tried this, but my guess is that yes, you can. Here are the steps I'd take in trying to experiment with the setup: * Make Sure to name the Scene Node for your weapon the same name as the node the bone attaches to. * In WWMT, make the Model Name the weapon model name. * Move the weapon to a position such…
New question here. I want to export a mesh from max to crysis 2 sandbox. The mesh consists of one main object and 4 subobjects assigned to it via schematic view. For every part I have set up a material in max as a multi material. The material with the sub materials exports fine from max; But I just cant assign them to the…
man'o'mule: The fresnel term is really a 0-1 range based on the camera to surface normal dot product I think the math goes: (((LookDirection dot Surface normal ) *-1) +1) ^FresnelStrength Which, if applied to specularity or diffuse, makes pixels brighter the closer they are to being perpendicular to the camera's look…
sometimes its also just part of the outsourced work that nobody ever sees. and to be fair its realy hard to sell a million nose shape outside a character creator system.