Hey guys i just finished baking normal map and AO map for my shotgun but i had a really wired thing going on wich is really annoying and happening most of time to me, i guess i can fix those in photoshop but any ideas how to get rid of them in the baking process ? also, in normal map not only that mess, but also it seems…
Hello,Pretty new to the 3d art world and had a basic question on baking in substance... Been doing some simple tests baking 'floaters' down to a plane and im getting this odd issue in the AO map. I thought it might be the backface issue so i set that to to never but still getting this darkinig issue. heres what i got in…
If you have xnormal open already, you could have just bake there instead of trying to get this working. It could have take like 2 minutes to set up everything, instead of a day...
Hmmm - looks like in 2021 on MODO 14.2 this does not work anymore... I imported a mountain mesh (100k faces), selected it and switched to the Paint tab (never used that before) and clicked "Geometry to brush", projection along Z axis.... Modo bakes for a while and returns a completely grey image, when baking Vector…
This sort of thing has been bugging me for months now. My current unwrap/bake workflow is to apply smoothing groups after done retopologizing/low-res model, unwrap by selecting smoothing group faces and planar map/quick peel them, then bake. The results work fine (as seen in the images), but I'm aware that this yields more…
Hello, Does anyone know if i for exame have baked out displacement map from mari and i load them in zbrush is there a method to bake that in to mesh (when mesh has sufficient ammount polygons). Atm i was able to bake em in but now when i try to sculpt additiobal detail in to mesh i can but it sculpts below the dispmacement…
Hello I've been getting some odd results with my normal bake getting hard edges from my low poly using xnormal lately. anyone know how to resolve this issue or recommend another baking program.
Hello , how do I avoid Substance to bake AO over parts of the mesh that I do not want to ? my model is comprised of several pieces, attached toghether but when I bake it projects unwanted parts on the backside surface as in the picture.
Hello I'm new to substance and working on a prop for practice I ran into an issue with my first bake attempts. A few issues I need to work out but the main one being some odd choppiness around all the edges, only thread I found online said "2.5 has bake errors" which isn't helpful xD my version is 2.4.1, is there a…
We're building a live weekly quiz app for tens of thousands of simultaneous players. The look is dark and theatrical; set in a future where things have gone slightly wrong, somewhere between graphic novel and mobile game UI. But the tone of the character driven narrative that runs alongside is very knowing. Think Deadpool…