Hey guys i just finished baking normal map and AO map for my shotgun
but i had a really wired thing going on wich is really annoying and happening most of time to me, i guess i can fix those in photoshop but any ideas how to get rid of them in the baking process ?
also, in normal map not only that mess, but also it seems hard in the edges
aaaaaaaaaaaand the result.
Replies
that was a big mess in the UV Map
but can someone tell me how to get rid of the hard edges on normal map ,
If xNormal, add some AA.
But I think it is the global supersampler setup in the RTT menu.
sorry for wasting your time and thank you again
Read that and sort out what needs a hard edge and what doesn't, report back so we know you did it right.