Hey guys, sorry for the big bump. For those who haven't seen yet, all the 5 winners of SFAM have been featured in a CGS article: CGSociety - Scene From a Movie Competition We took a few screenshots especially for this article, that didn't make it to the real thing, so I'm gonna grab the oportunity and post them in here! :)…
Hello Guys! I am a new member of this forum and a rookie in the 3D field as well, this is my third week with ZBrush and i would like to show my work to you all and ask for any tips and ways to improve it. Please share your thoughts with me about this project. Thanks in advance to everybody!
Hi there so was following a tutorial trying out the boxcutter and hard ops. Here is the texture I made for it. Like toto hear any feedback on the texture and if anyone has any thought on how i could improve the texture for it, let me know. Thank you.
Hi!I'm trying to get some pieces for my portofolio where I'll show my texturing skills and I started with this blowtorch.This is still a work in progress,if anyone has any suggestion on how can I improve it I'm happy to hear from you.
Hello! First time posting on here, wanted to get some feedback on my sculpt so far. This is the concept! Very cool by ToothWu Here is the sculpt so far Currently unhappy with arm armor bits, Armor detailing in general if anyone has any tips on how to cleanly detail the armor. Workflow rn is Z modeler, apply dynamic sub d,…
Salamander tribe mob (WIP) My first attempt at a full body creature sculpt. I am looking for feedback, noticeably on where anatomy or scale seems incorrect, or where I might run into rigging and animation issues. I am yet to sculpt smaller details and props. The concept is a Mayan inspired tribe of salamanders.
Hello! I have participated in the CGMA Course Unreal 5 Modular Environments by Nate Stephens. I choose the theme Midnight Mass Church - fan art from the Midnight Mass series. The course has ended and I am continuing to work on this project.
Here's a lip synch I started last night. I used Maya and James Stone's Boris character. Critiques welcome. [ame=" http://www.youtube.com/watch?v=GZgP4WJewJY"]Check it out:[/ame]
Hey polycounters. So I just started working on the texture for my current model that I'm doing for portfolio work. It's a model based off a character from the manga 'Berserk'. I need some tips and tricks for hand-painting my model in Mudbox as it's my first time handpainting in Mudbox. I already started a bit with a base…
Hi guys, first time here so I'm not sure if this is the right place to post my question and I hope there are plenty of Handpaint artists around here that can give me some nice tips to improve myself. Anyway, back to the topic. I've been texturing a sculpt I made in zbrush and retopo in blender with 3D coat (I've seen…