Hello! First time posting on here, wanted to get some feedback on my sculpt so far.
This is the concept! Very cool by ToothWu
![Image: https://us.v-cdn.net/5021068/uploads/editor/sv/jymw1mjxbfah.jpg](https://us.v-cdn.net/5021068/uploads/editor/sv/jymw1mjxbfah.jpg)
Here is the sculpt so far
![Image: https://us.v-cdn.net/5021068/uploads/editor/e9/ndwiegy9jn27.jpg](https://us.v-cdn.net/5021068/uploads/editor/e9/ndwiegy9jn27.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/mh/e6lxg47b7a9o.jpg](https://us.v-cdn.net/5021068/uploads/editor/mh/e6lxg47b7a9o.jpg)
Currently unhappy with arm armor bits, Armor detailing in general if anyone has any tips on how to cleanly detail the armor. Workflow rn is Z modeler, apply dynamic sub d, mask and extract the design.
How do I go about the bronze armor circle details
General feedback and critique would be super appreciated!!
Replies
Hello! I am back. the character is all baked and optimized all that stuff. Now i'm working on the black and white handpainting! Would love any feedback! I reshaped the face more so he's less flat but unfortunately to stick to the class schedule did not have time to fix the back armor/leather thing.
Bake
Gradient B+W Pass
Face Adjustment ;.) - TRIED to unflatten him but still get the front angle to look similar to concept