Hello, We are a small indie video game company in Los Angeles, Ca. We are currently looking for a 3D artist who can rig as well as animate. We are working on a sci fi platformer and would like to animate our character in a special ops/ rainbow six strike team fashion. We are looking for someone who is detail oriented and…
Hello, We are a small indie video game company in Los Angeles, Ca. We are currently looking for a 3D artist who can rig as well as animate. We are working on a sci fi platformer and would like to animate our character in a special ops/ rainbow six strike team fashion. We are looking for someone who is detail oriented and…
Eep! I did bad... I gave the Sarge a sword Here's my first warmup animation of 2009, and thought it'd be nice to share it with polycount www.gamerreel.com/animations/sargesword.avi <== Divx codec I was hoping for super wicked coolness, when i started, but I'll settle for not being stoned by being blasphemously bad and…
Just finished writing about my workflow for the spaceman animation from several months back! It's 8 pages long and focuses less on technical junk and more on the process of developing a character's personality through motion. I tried to be candid about good and bad decisions and the mistakes I made along the way, as well…
The position is closed now. Thanks, everyone! :) We're a small team based in Seattle, WA developing a turn-based strategy game called Phantom Brigade. www.tetragonworks.com Our game revolves around walking tanks (in other word, mechs). There are no shortcuts to getting those machines moving with appropriate weight and…
So this is a passion project of mine I’ve had stewing around in my head for a while now, and I thought why not give it a shot, especially now with the chance of monetization for hololive fangames! The development has been on a brief hiatus over the last month, but we're now starting back up with recruiting more talented…
Hello, My team and I are developing a 3D "point and click" adventure game (like the Monkey Island or Sam & Max series) and the settings are manga and anime. We want the player to feel like he is inside an episode of a comic anime about high-school life : the graphics (at least the characters) will be cel-shaded. The model…
Hey everybody, I just have one question. Are there any resources to help me transition from animating in 3ds Max to animating Maya (including rigging and skinning)? I've been looking for internships recently and I haven't found a single one that is for 3ds max. All of the positions either require Maya or don't specify. So…
High-detail carving abilityPossess experience in animal anatomy / biological carvingCan output printable STL/OBJ filesSuitable for 3D printing and commercial displayDoes not accept AI-generated or copied modelsIf appropriate, long-term cooperation is possible We specifically focus on the scientific reconstruction of…
The same as in 99% of the games out there. The skeletons are mixable, hence why the mimic characters can use others animations. They are canned animations, but have small IK solvers for throws. Each character has basic grab points where other characters animations/skeletons connect to durring those lil IK solver anims.…