Just finished writing about my workflow for the spaceman animation from several months back! It's 8 pages long and focuses less on technical junk and more on the process of developing a character's personality through motion. I tried to be candid about good and bad decisions and the mistakes I made along the way, as well as why certain choices were important.
http://jimlevasseur.com/workflow
I know we don't have a ton of animators here, but it might be useful for character artists to see how one animator thinks about his work. Plus I wanted to give back to Polycount because the shot wouldn't exist without Duncan's generosity in the first place. Thanks guys!
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Hope that you get to it and animate more stuff like this!
Cheers
thanks again!
"I would never abandon George (were on a first name basis) but its safe to say I never want to open his scene file ever again." --I really loved this line. I have felt very much the same myself in the past :P
Thanks for taking the time to do this write-up, and I really loved the scene you animated!
And I'm definitely working on some more fun stuff. Hoping to share in-progress work rather than just posting the final shot!