Hello,
My team and I are developing a 3D "point and click" adventure game (like the Monkey Island or Sam & Max series) and the settings are manga and anime.
We want the player to feel like he is inside an episode of a comic anime about high-school life : the graphics (at least the characters) will be cel-shaded.
The model will be rigged and animated.
I'm currently trying to create the main character model, and I would want some critics and advices.
My budget is arbitrarily (and randomly) sets between 1000 and 2000 polygons for a character.
Thanks for any help
Replies
* The thin polys around the chest are definitely not needed. Look at your smoothed mesh on the right, they are causing a bit of pinching.
There is a lot of work that needs to be done, as it seems too uniform and tubular at the moment. Try to find some "Persona 3/4" images as it seems this is how you want your characters to be. Also look at Eternal Sonata and any of the "Tales" games.
I think it's more "dynamic" this way (and less tubular as you said) but is it enough ?