Hey everybody, I just have one question. Are there any resources to help me transition from animating in 3ds Max to animating Maya (including rigging and skinning)? I've been looking for internships recently and I haven't found a single one that is for 3ds max. All of the positions either require Maya or don't specify. So in an effort to land a position I'd like to start learning Maya's animation pipeline and get comfortable with it before too many more opportunities pass me by. If anyone could point me in the right direction then that would be great!
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animation is pretty similar in Maya though. It's actually better (in my opinion.) Graph editor is basically the same. s keys things. f focuses on the selected item. Your best bet is to just jump in and do. The biggest thing for you will be learning the camera movement, really. If there's something you dont know how to do in maya, just youtube it.
As for rigging. These 2 helped me most.
- http://www.thegnomonworkshop.com/store/product/35/Character-Rigging%3A-The-Puppet-Rig#.Vi_pPberTRY
- http://www.thegnomonworkshop.com/store/product/468/The-Skinned-Character-Rig
The graph editor is very similar, the axis in Maya differ to max however I believe Maya uses Y-up instead of Z-up.
Gook luck with the transition!
Good luck in your job hunt!