So while browsing the Game Developer Magazine saw an ad for Unity for 99$. (http://www.studica.com/unity/unity-pro-3-student.html). Anyone taken advantage of this? I see that its a one year license but graduating soon but Unity 3.5 for 99$ sounds like an awesome deal.
Sup guys :) Have a problems with normal maps in Unity. Pipeline are: Blender -> Marmoset, where i bake normals with flipped Y -> SP where project are set to OpenGL. Model to marmoset and SP exported normally with blender default export. For Unity i use addon: https://github.com/EdyJ/blender-to-unity-fbx-exporter whis is…
Hi, i have question about creating textures for unity 5 in quixel suite. I chose unity 5 alibration profile, create all materials end save it. In unity i have issue, skin on my character is glosy like metal... what is wrong?. i Created specular gloss workflow. Maybe some quick tips for cerating textures for unity 5?
I love it! I played around with Unity a little the last time they updated it. I got the asset importing working, as well as a little basic scripting. (using C#) It's a great development platform for the slightly more technically minded. I'm currently working on porting Flixel to C#, so I haven't had time to play with Unity…
Unity to merge with app monetisation firm ironSource It's sad to see Unity laying off 200 staff and now this news. Personally I used to love the Unity engine, I even did my Masters with it. $4.4 Billion is a good deal considering that Unity has a very large strong hold of games produced with the engine, especially in…
I had some time off from work over the past few months (school + slow out there) so I decided to get back into doing some game art after taking a 2 year break. I made some particle effects in the Unity engine as a starting point. I made three sets: magic, smoke, and arcadey/stylized. Anyhoo, here they are Magic [ame="…
HI,Everyone I meet a problems about unity axis . I Export a mesh form maya .Then import it to unity .But found The Bridge 's axis is wrong .If I rotate Y axis at 90 degree in unity .It will be right That I wanted . please See image I uploaded 1(IN MAYA) 2(Wrong in unity) 3(right ,When I rotate Y axis at 90 degree Who known…
Hello everyone, I have issues with reexporting a skinned mesh from MAX to UNITY. I used regular import / export but also the Unity Max Integration plugin with the same results. I do not modify anything inside Max, I only Import FBX from Unity and Export to Unity from Max. As you can see in the pictures the reexported fbx…
Hey guys! So I'm having a problem when I make my own textures (in Photoshop), preview them on the model in Maya, and then put that model into Unity. Everything imports fine into unity, it's just the color quality that is messing up. For example, here's some cubes that all have a "khaki pant" texture applied to it that I…