Hi, i have question about creating textures for unity 5 in quixel suite. I chose unity 5 alibration profile, create all materials end save it. In unity i have issue, skin on my character is glosy like metal... what is wrong?. i Created specular gloss workflow. Maybe some quick tips for cerating textures for unity 5?
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That might help you with the issue.
Would you like to try the advice that bac9-flcl gave you and let us know how it worked out?
Thanks for reporting this!