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Unity axis question

HI,Everyone

I meet a problems about unity axis .
I Export a mesh form maya .Then import it to unity .But found The Bridge 's axis is wrong .If I rotate Y axis at 90 degree in unity .It will be right That I wanted .

please See image I uploaded
1(IN MAYA)
2(Wrong in unity)
3(right ,When I rotate Y axis at 90 degree

Who known why? thanks

Replies

  • cupsster
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    cupsster polycounter lvl 11
    :) this is not problem at all, it is feature and it is cause unity uses open gl coordinate system not direct x one
  • thomasbrbr
    Another good way at getting the object to be on the right axis and have the pivot point you want in Unity is to create an "Empty Game Object" and parent that new Game Object to the object. Use the parent as the new pivot point and rotate the child however you want it to lie against that pivot point.

    Pivot points are very tricky in Unity and this is the best solution I've found other than creating a script for Unity which would be pretty advanced for an artist.
  • Brendan
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    Brendan polycounter lvl 8
    Check up the top, it should say some combination of LOCAL or GLOBAL and PIVOT or CENTER. Unity should play fine with Maya.
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