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Blender > Marmoset > SP > Unity (URP)

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AlexandrL polycounter lvl 5

Sup guys :)

Have a problems with normal maps in Unity.

Pipeline are:

Blender -> Marmoset, where i bake normals with flipped Y -> SP where project are set to OpenGL.

Model to marmoset and SP exported normally with blender default export. For Unity i use addon: https://github.com/EdyJ/blender-to-unity-fbx-exporter whis is mandatory.

In marmoset, SP everything looks okay, but in Unity normals are a bit wacky:


Was try to enable "Ignore PNG gamma" - didnt help.


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