Hey there, This is going to sound incredibly condescending, but I assure you my intentions are not that. But I do strongly recommend getting used to Google. Instead of going to polycount and waiting for a response to a query, odds are someone else has already asked the same question. By doing a search for the following…
I found 2 good tutorials on this that explain it with images Jonathan Rush Ancient-Pig's basic deformation tutorial Ben Mathis (poopinmymouth) Limb Deformation tutorial But then I saw something on these forums that had these 2 pictures Spacey's post on polycount pnyx's post on polycount That last example with the purple…
Hello! I'm looking for some critics on my work, then Pior (community member) showed me Polycount Community. For presentation, I'm currently work in game compagny, but I don't practice lot 3D. I use 3dsmax 5, and only basic fonctions like "extrude/cut" for modeling on "edit Mesh" mode. On character there are 2x512x512…
Sorry I took a while to upload stuff - the Polycount website was being derpy on me. Here are some renders of an alligator snapping turtle I did for my first ever 3D modelling project. List of things I already know to fix because of in-class critiques: - Needs more wrinkles (a lot more) - Legs aren't long enough - Eyes are…
First of all, I want to introduce myself. My name is Oscar Acosta, and I am a character/3d artist. This is my first post in Polycount. This is a character I made recently. I wanted to create 3d version of a young, nerdy goblin girl sketch I made last year, while also practicing the creation of game assets. Kept the…
Hello Polycount! If you're an engineer, CAD enthusiast, or maybe you are just learning 3D CAD modeling, share some of your works in progress shots or showcase your final models here! I recently modeled this Knights Armament Company rail cover. I used simple calipers and got fairly accurate measurements. I spent yesterday…
Figured this would be as good a place as any to start posting at Polycount and show a bit of what I'm working on. I'm a concept artist, not so much a 3d person, though gradually trying to figure out zbrush so I can do some character modelling for ideating, was told at a party last GDC that polycount actually isn't JUST for…
Hello I am a 18 year old 3D Artist Student from Germany, I started studying in April 2014. The Space Station Environment is my first try working with Next Gen Game Engines. I used 3dsmax as my modeling application, Photoshop in combination with the Quixel Suite Beta for texturing and as the Game Engine Unreal Engine 4. The…
Welcome to Polycount! A couple things. You posted in General Discussion, but that's for talking about other people's work. So I moved your topic to 3D Art Showcase & Critiques. Second thing. If you would like critiques, embed your work here on Polycount. Don't make us click a link to see your stuff, that stops lots of…
We're a group of people with a common goal, to make a fun game. We've secured a next generation engine (Reality Engine) and have been developing our title for the last several months. We're looking for volunteers, like ourselves, that are looking to develop a fun game. Either it be for a mesh or for the long run, any help…