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XRUCIFIX: Help us develop your Nightmares

MackXX
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MackXX polycounter lvl 17
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We're a group of people with a common goal, to make a fun game. We've secured a next generation engine (Reality Engine) and have been developing our title for the last several months. We're looking for volunteers, like ourselves, that are looking to develop a fun game. Either it be for a mesh or for the long run, any help is welcome help.


Eternal War: Nightmares:
'Nightmares' is primarily a first person action/adventure that brings together the universal concept of good versus evil in an expanding story arc. The story opens after Kaleb Silvermanes botched suicide lands him in the hospital. Three messengers are sent to council him, to unravel a pain-filled past...before it becomes a dark future.


Screenshots and In-Development Work:

In-Game:
Old Shot 1
Old Shot 2
Ripper
Ripper 2
Old Shot 3
Old Shot 4
Health Orb


Concept Art and In-Editor Models:

Weapons:
*Ripper
*Retribution
*Crossbow
Rattler
*Sword 1
*Harvester arm
*Spore Grenades
Spin Blade
*Shield 1
*Sword 2
*WyrmBane
CTF Flag
MetaBow


Characters:
Rideable Eagle
*Light Armour Angel
*Cutie Angel
*Heavy Armour Angel
Warped Angel
Demon Heavy
*Demon Light
Teneb
Mepth
Horror
*Harvest 1
*Harvest 2
*Harvest Concept
Harvest Demon
Necro
Passive Dweller


Items:
Armour Shard


Spots Open:
+) 3d Enviromental Artist
+) 3d Character Artist
+) 3d Animator (Characters, Prefabs, Weapons)
+) 2d Texture Artist


Model Information:
Model format: *.X or *.OBJ
Character polycount: 10k (max)
Weapon polycount: 5k (max)
Prefab polycount: 10k (max)
Texture information: four 1024x1024 (max) (bmp/tga)
Fancy Jazz: Bump/Normal/Paralax, Alpha, Per Pixel Lighting and Shading (PS3.0, PS2.X, PS2.0 and PS1.1), PRT, Occlusion Culling, HDR, Motion Blur, Light Blooms, Volumetric Lighting, etc.


[ QUOTE ]
Are you providing the team members with a build of the game engine so they can test their models?

[/ QUOTE ]

+) Yes. They'll get the model/level editor (which does it in real time) and also the launch executable (for play testing).



[ QUOTE ]
What are you working on right now?

[/ QUOTE ]
Right now we're focused on the multiplayer aspect of the game. DM, TDM, CTF, Co-op and a few others.


Contact:
Feel free to get in touch with us:
mack@xrucifix.com

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