Does anyone know if there is a way to replicate insert edge loop like in Maya in 3dsmax? Creating edge rings everytime before using the connect is repetitive especially for very complex and extensive modelling. Are there any plugins to make this tasks faster?
One thing loads of game have but I have never figured out how to put into 3DSMax are sprites, like flat planes that are always oriented towards the viewing angle. Short of using a look-at constraint at a camera, does anyone know how to achieve this effect in 3DS Max? And I'm not even sure they're called Sprites anymore,…
Hey I'm having an issue with one of my models. Could anyone tell me why this could be happening? Notes: 3DsMax The issue persists in the viewport, when rendered, and when transferred to Unity, so I don't think the renderer is the issue.(MentalRay Standard settings) also persists with no textures applied. Smoothing groups…
Hey guys,recently i started learning 3dsmax and i have some trouble rigging a model. I use the skeleton of the game Prey. When i pick all the bones and hit initialize,the model disappears so i click the light button next to the physique modifier and then the model appears. However,when i select a bone and rotate it,the…
Does exist anythng like dynamesh in 3dsmax?I didn't yet upgrade zbrush and I dunno how works dynamesh but Ihave seen how works remesh all in zbrsuh and creates a lot of more polygons , I always looked for a feature that allowed the fusion of two or more object into one remaking the topology and respecting the shape but…
Hey, in 3dsmax there the amazing "Peel Mode" where I can pin verts and pull and push the UV's to get straight results really quickly. Wondering if theres a Maya equivalent? :)
Is there a way in 3DSMax to display all the axis in the scene, or on selected bones? I think I've seen this feature before (Maya/Blender?) which was good for being able to at a glance determine if all your axis were oriented correctly.
I'm looking for a .lwo importer/exporter for 3dsmax 9? Anybody help me out here, I know you problably have one some place I'm working on high poly local maps atm for our game and its proving to be a right bugger, but it would help if i could export the right format for our game to even see the model heh Thanks in advance.
If I've setup a scene in 3dsmax using a bunch of instanced objects is it possible to bake a lightmap for this scene in max to use in Unity? I'm thinking you cannot because the instanced geometry needs to be given unique uv space on the atlas, and that's not something you can do in max and translate to Unity? Has to be done…
How can I see my polygons 2sided in 3dsmax? I'm using version 6. In the material editor, I've checked "2-sided", but nothing happens. Only can I see both sides when I render (force 2 sided) but never in the viewports. I've tried searching the forums and it doesn't work for some reason.