Hey guys,recently i started learning 3dsmax and i have some trouble rigging a model.
I use the skeleton of the game Prey. When i pick all the bones and hit initialize,the model disappears so i click the light button next to the physique modifier and then the model appears.
However,when i select a bone and rotate it,the model doesn't rotate along
Any suggestions?
Replies
The Max help has good tutorials for starting with the Skin modifier.
EDIT: Wow I must have hit that a fraction of a second before MoP, when I Saved my post his even showed up.. NICE!
Edit: Beaten to the punch by Rob! I was gonna recommend the Help too
I have another question now.
I want to export this to a .md5mesh so i need to assign all the vertices to a bone,correct?
So what i want is that some vertices don't move when the bone rotates.
Is there a way to do that?
Since you asked about the md5mesh, one tip Be sure to import/export before you bake a normal for the md5, otherwise you'll end up with the wrong shading.
You can search for md5 here, I think I posted three topics on md5mesh.
Edit: Forgot to answer your other question. Use the skin modifier to assign vertex to the bones you want, you weight them with the weighting tools to get different amount of influence from each bone. You might need one parent bone that moves the entire thing and children bones that influence each specific part of the mesh itself.
It won't work with imported skeletons or custom bones. It was put in 3ds as part of Character Studio (now called biped) if I remember correctly.
When it does work (as intended) it has some nice features and makes for some really quick skinning. I love its deformable envelopes unlike skins hard capsules.
As for ripping it out, before they do that, skin could use an overhaul and while that is happening they could take a few lessons from physique and really become something great and fast to use. But I'd rather them work on stability first because both are buggy as hell at times.
So yea long story short:
- Physique only works with biped.
- It has some great features, BUT...
- Its not recognized by a few exporters/importers.
- In general for work in games, you'll want to use skin. (Like everyone already said)
I've used physique plenty of times for custom (as in non-biped) rigs. :poly141:
Good to know I'll have to give it a spin on some custom rigs and test it out. We also use PuppetShop and it would be great if it played nice!
Have you ever tried starting with Physique for improved envelopes and then transfer to skin for final weighting? I've been meaning to try and work out something like that.
So yeah, what you're trying to do should be possible.
I'll be skinning a new batch of characters later next month, I'll probably be using PuppetShop and physique. Thanks for the info guys! Sorry about the thread high jack. It just goes to show that you can learn anything in any thread in PC =P