Hey I'm having an issue with one of my models.
Could anyone tell me why this could be happening?
Notes:
3DsMax
The issue persists in the viewport, when rendered, and when transferred to Unity, so I don't think the renderer is the issue.(MentalRay Standard settings) also persists with no textures applied.
Smoothing groups are not the issue and neither are flipped normals.
Thanks for your help.
Replies
Try selecting all the verts and weld with a really low threshold.
What does it look like in vertex mode with edged faces turned on?
Any chance you could post the mesh so I could take a look at it?
I can't get the file to upload, any chance you have an email I could send it to?
Also it looks the same in vert mode with edged faces.
This happened to me on a different model on a different computer as well so I assume its something I'm doing rather than settings.
Thanks.
Still no idea how I did it though, its just happened after I retopologized.
Thanks again