There are many indie company in my country that use blender. Some of them just using blender and some of them using maya, 3dsmax or blender. But all of them accept blender because of avoiding subscription cost. Because of this facts, i want to learn blender too. Would it be difficult to learn 3dsmax and blender at the same…
Hello all Would like to know your experiences with Blender as I have been on the fence for quite some time now. I know the UI will take some getting used to but are there any user based UI's worth checking out ? I have seen a few that do look interesting and I am not looking for a modo equivalent just a UI that helps with…
Hi everyone , I would like to figure out what's going on with my animation. let me introduce to this topic and my goal for this model (this topic can be very useful to advance blender's user to work with blender and Unity or Unreal , so you should read if you want to help me or to solve this problem too) . My model : 1…
I'd like to know how viable it is to rely on Blender as your main 3D program for freelance work. I also have ZBrush for the base/highpoly creation and Substance Painter/Photoshop for base texturing, Substance Designer for baking and texture detailing. I'd be relying on Blender primarily for retopology, UV mapping, rigging,…
Hi, I have written an addon to Blender that allows baking all sorts of maps using xNormal as the external renderer directly from within Blender. Maybe it is just me being workflow fanatic, but I found for myself that switching between the two applications was somewhat interrupting, time consuming and quite annoying when…
No problem MMAAX, I respect everyone's opinion :) Please note I have not said I felt slower in Blender, it's naturally more customizable and you rely more on hotkeys in it, so I agree that generally it can be a faster experience depending on what you're doing. I had a hard time letting go of the axis contraints and type-in…
I'm going to share this little project I started last night! I saw a picture of a Hulk on Pinterest and thought, I want to do something similar. I started sketching with ZBrush using a head base I have, and something was coming out, but it was still a bit strange because I wasn't very interested in the comic book look. I…
Hi everyone! I'm currently working on a knife model. This is my current high poly (image attached). Now, I want to create a proper low poly version for baking and texturing, but I'm not sure about the best workflow to do this in Blender. I would really appreciate any advice on: * The general approach for creating the low…
Hi everyone, I am an Architecture graduate who has recently decided to pursue a career in games art & design. I am in the early stages of learning the softwares and pipeline of things. I am focusing on Blender for modelling and sculpting, Substance Painter for textures and using Unreal Engine to put all the ingredients…
Hi everybody, I have been 3D modeling in Blender for a few months now. I recently started importing my models to ZBrush in order to make the "high poly version" for normal mapping. My workflow this far as been: Blender model low poly -> unwrap low poly -> export to ZBrush -> sculpt -> import to 2nd layer in Blender ->…