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Need advice: How to properly create low poly from high poly knife in Blender?

Hi everyone!

I'm currently working on a knife model. This is my current high poly (image attached). Now, I want to create a proper low poly version for baking and texturing, but I'm not sure about the best workflow to do this in Blender.

I would really appreciate any advice on:

  • The general approach for creating the low poly version from this high poly.

  • Whether I should use manual retopology, decimation, or some other technique.

  • Any important tips for optimizing the geometry while keeping the silhouette clean and sharp.

  • Best practices for UV unwrapping and preparing the low poly for baking.

I'm still learning, so any feedback or step-by-step recommendations would be super helpful!
Thanks in advance!


4195036 polygons

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