I modeled this cord straight and I want to wrap it around the cylinder object in the background but after some searching I can't seem to find out how to go about doing this.
I have a lot of separated objects in a scene. All of them have midifier 'turbosmooth'. Is it possible to remove the modifier from all objects by one click or some other easy way, and not one by one?
Is it possible to hide the materials for certain objects in my scene? example the instances of an object. i would love to have just the main object show only the materials and the instances not assuming they all use the same materials
to be pedantic... Tangent space normal mapping should be viewed as a modification to the low poly surface normals rather than a replacement/override (because that's exactly what it is). object/world space normal mapping is more like a replacement
Element sounds more like a essential part of an entity. Like, an edge is an element of a polgon. Max's vocab is confusing. I like to think of seperate objects just as that. Objects, or sub-objects, created from a mesh. And if you're dealing with how the object interacts with the whole model during animation, that could be…
Since Biped can only follow one IK object you need to use a work around. Create a Point object (in the helpers tab) and set that as the IK object. Add a Link Constraint to the Point. Animate the Point object to follow one object then the other, and just use planted keys on the biped to follow the point when necessary.