As you may know, sub-object Named Selection Sets are lost when the topology of the object is changed.
I can write a script that will allows you to have almost unlimited
amount of sub-object Named Selection Sets, which are independant from
the changes of the topology of the object.
I just wonder, how often do you use the sub-object named selection sets.
Replies
by way of an example,
In this instance the edge selection from the slice modifiers is additive (ie. you end up with 3 loops selected) and is passed up the stack robustly but if you make an edit to any edges in the edit poly modifer it is lost. I'd like to be able to capture a selection at any point in the stack and store it for later - ideally independently of topological changes.
I'd take a look at the Data channel modifier in 2017 before committing any development time to it though - it might well be possible to leverage that to do most of what I'd want.
If we can somehow remember the face selection it'll be great. Currently I'm using the smoothing-group to save a selection of certain face that I'd like to select again later on.
Now I use your sub-object selection script!
But having a more robust way to handle multiple sets does sound interesting... right now I use Material IDs since they transfer to ZBrush as polygroups.
My guess is that Miauu never released his script to manage selection of faces between different levels of the stack