Does anyone have a pretty big texture collection that they have built up over the years that they wouldn't mind giving to me? Or a website that has a bunch of really nice textures for free? I just recently lost my personal texture collection and I'm just wondering if someone could possibly help me out. Thanks, Talbot
Hi everyone! ^^ I wanted to practise some handpainted texturing again, but it's been a while since I last did this. So, before I go all crazy with modeling and stuff, I wanted to go back to the basics and make some handpainted tiling textures. Therefore I've set up a challenge for myself to make 9 textures, only by using…
Hi all, Is there a way to tell ue4 to use a specific texture coordinate for a particular mask channel without duplicating the said texture in the material editor. Like plug in different texture coordinates to tile different mask channel in a texture sample?
Hi I was trying to make a texturing with mudbox on a simple rock , and I am having not few difficulties , I was following that tutorial online about texturing of a column , it looks very cool in the video , but its not coming anything even close .... first problem the texture I am using is like 3000 x 3000 but in the end…
I've this problem were I need to scale texture (B) to the same scale as texture A. All meshes are 256x256 with a texture of 1024x1024. For texture (A) I have set the texture coorinate node to tile 2x. This gives me right scaling size. But I can't do this with texture (B), because it will tile twice when adding a scaler…
Is it possible to render a scene with different textures. The textures are prenamed jpg files, the rendered images should have the same name as the texture files. I have some scene setup with an object in it, the product. There are hundreds of labels (textures) that should fit the object. Anyone?
Ok so Im trying to figure out whats is the best approach. Im using UDK and my textures are 1024. I have several textures that have areas on them with lights. Would it be better if: A. Save out a 32bit 1024 texture and use the alpha for the emissive in the material. B. Create another texture just for the light section and…
Hi all! My name's Miriam, I'm new on Polycount. I work as a texture artist for feature films but I really enjoy game's world and I'm very interested to improve my skills trying to create some characters with a different workflow from my current. I was wondering what kind of software for texturing is more suitable for…
Was just browsing through an old backup DVD with the UT2 work, crazy stuff. The 2 512 textures are about 4 years old. Was gonna clean up more psd's but i need to check my webspace left... They may or may not be of any good, i often work in a quite wildish fashion, trying and layering things i believe will add properly. The…