Welcome, all! Time to get started on the second Monthly Environment & Prop Challenge for 2021! Special thanks to @MrBFox and @icegodofhungary for their concept suggestions! Remember if you don't finish in the time allotted, just keep plugging away and post when your work is finished. There's always some good progress that…
Is there anyone who knows whats going on with the faces on my model, please? Each part of the building is a separate asset and all faces that need to be are on relevant smoothing groups, but for some reason, the faces at a distance show this weird Z fighting effect and I can't figure it out. If anyone is able to assist I…
Something like above. It seems I would need 3 things: - unwrap the model specifically to create a directional roving appearance, plus some random white fluffy noise. - add hair card (aka fins) on model surface then use shader to render small hairy bits at grazing angle. - use a better shading model than default lit.…
This is an idea how I would make Elsa as a character for a Fantasj game, please feel free to comment and give me some criticism that would help me be better at modeling,There is also a marmoset viewer on this link https://www.artstation.com/artwork/ZGRkr1
hey guys i have a few models i have made in 3ds max 10 and wana know how to export them so i can use them in source hammer SDK and then put them in gmod. even a link to a tut. i tried asking this same thing on facepunch and got no replies. any help would be great.
I thought this would be a fun thing to do with the community. Share a highpoly model that would be fun to polypaint! You must be the creator of the model to share it here. Characters, props, or enviroment pieces work! You'll find that experimental polypainting can be relaxing and therapeutic, as well as an essential way to…
Hi all, In my spare time I balance my time between 3d art and 2d art. I wanted to share some of my 2d art here as I've been getting into it more and more in 2014. Hopefully 2015 will see a greater output. I mess around with a lot of mediums / styles and types of work so the variety should be strong.
I've been working on this scene for a few months, had a month of mentorship with Mak Malovic a month ago, and finished a month with Josh Rife just today. Starting to get pretty close to the polishing stage, definitely need some texture refinements all over the place and some more clutter objects. Anyone have good tips for…
hello [ame] http://www.youtube.com/watch?v=wbW3Pvv_hWs[/ame] (for HQ click on link) Wanting to create something like this for ages - but having no excuse to do so - my first attempt something stylised, as with my previous taste for diagonal lines and chevrons. Eventually we decided on making the whole globe look more…