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need aid with source SDK

hey guys i have a few models i have made in 3ds max 10 and wana know how to export them so i can use them in source hammer SDK and then put them in gmod.

even a link to a tut.

i tried asking this same thing on facepunch and got no replies.

any help would be great.

Replies

  • PhilipK
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    PhilipK polycounter lvl 10
    Well, first off you need the SMD exporter for 3DS Max.
    You can get that here:
    http://www.wunderboy.org/3dapps.php#max_smd (there's also an importer there :))

    You may wanna get the .VTF plugin for Max as well so you can actually view your model with Valve's texture format.

    Otherwise it should be pretty straight forward, make sure you have a texture applied to the model (the texture name will be the material name used when exporting if I remember correctly. So it's not enough to just slap on an empty material in max and name the actual material... You need a texture assigned.

    Once you get your .smd exported, you need a .qc file (compile file for your model) which you then drag and drop in studiomdl.exe (should be here: steam/steamapps/<account>/sourcesdk/bin/[orangebox|ep1]/bin/studiomdl.exe)

    Here's some more info on the Valve Wiki:
    http://developer.valvesoftware.com/wiki/Exporting_a_model

    Hope that helped.
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