Hey Guys, here's my last work, A mustang Bullitt ( Real Time Render ). Softwares : 3DS Max, CS6, Marmoset 2. Polys : 8830. Hope you like it, feedbacks are welcome !
I know there are some things I can improve on. The textures aren't finished, but I just got dDo 2 days ago so Im still in the process of learning that tool. Some textures are repetitive, and I need to touch up the overall wear on the paint. I'd like to hear some constructive criticism. Please tell me what you think!
Hey, I'm currently working on a new model and need some fresh eyes to spot possible mistakes. The highpoly is done and the first testbakes seem quite well. C&C much appreciated! Latest lowpoly (2339 Tris) Highpoly Reference
Hey everyone. I wanted to share my latest 3d work. I am pretty much done with the modeling. Modeled in Max..rendered in Zbrush. Next step will be to add decals using a texture map and doing the shader/lighting setup. Hope you like it. :)
This is my latest prohect t hat I'm doing for a modeling class. We have to create a high poly hard surface model. I chose this lovely bike: http://www.flickr.com/photos/57766537@N06/5414488594/ and here's some shots of the model: http://www.flickr.com/photos/57766537@N06/5414490868/sizes/l/in/photostream/…
I'm starting another project for myself. I think it's going pretty good so far. Right now, I'm going high poly for the most realistic look as I can possibly do. Any tips or suggestions so far?
I participated in a retro game contest and picked Poison from the original Final Fight. The goal was to update her for the current gen so I went nuts on the poly budget (what budget?) and splurged for some pretty 4096 textures. The contest required marmoset Viewer for judging so I hat to cut out some of the fat before it…